A downloadable mod

VERSATILE FACTIONS - A Monster Randomizer Mod By Fesh

Versatile Factions is an enemy randomizer mod for Doom 2. The mod takes the loveable (or hateable) cast of monsters from Doom 2 and turn them into something either more lovable or hateable. The mod is made for GZDoom and Zandronum source ports. 

Each enemy is (going to be) replaced by a specific "Faction" that houses five different enemies, some more often than others, each with their own unique quirk. Each faction has its own theme, whether its zombies in casual attire to angry dwarf builders to insects with special forces attire. 

Update V0.95 - Early Blooming Threats Are Growing... - After several months of spriting, the archvile replacements, the Blossomancers have arrived a little early for spring time. They utilize deadly flower growing techniques that decimate its targets, and spawns baby versions of itself to increase pressure.

Another one-off monster has appeared, a little bit late for Valentines,  the Masked Marriage. She has magnetic arrows that pulls hearts together. Is this what true love is, or is something more sinister at play?

A major change has arrived in the form of the new test map! It is still in development but I figured everyone can play around with the gacha, (which is still a little clunky to use). 

Some balance changes have been made to some of the board game pieces, seeing some significant nerfs to dice demons and domino paladins.

There's obviously the untold amount of bug fixes and tweaks.

And that just about wraps up the update! Enjoy!

This is a work in progress - I am working hard to make progress on this mod, if you would like to keep track of my progress, consider joining my discord! https://discord.gg/MMjBmraSjv

You will notice that food replaces health pickups, and that enemies drop special foods. The food dropped from enemies will boost your health and armor by small amounts.

BEFORE PLAYING - Very important that you read this, if not you may run into some issues that will be on you.

Be sure to adjust your settings to your hearts content, but there is one important setting in  Options/DisplayOptions/OpenGlOptions/Preferences that is labeled "AdjustSpriteClipping" and make sure it is set to NEVER. Failing to do so may make some sprites jut out which can be visually jarring.

If you are playing with other gameplay mods that affect enemies, don't. 

If you are playing with other gameplay mods that affect health kits visually, you may have to load the mods in a specific order to see our special health item sprites.

For New Players - It is recommended to Turn off texture filtering, (it makes all of your sprites slightly blurry), it is turned on by default because Graf Zahl sets it to ON be default.
Unless you have motion sickness, then I fully understand having it on.

FAQ - For those who are concerned that something might be wrong or did something wrong:

Q: When loading my mod, I get Yellow error messages, will this affect my game and/or mean something bad happened?

A: Not at all, those yellow error messages appear due to a specific mod compatibility check,  There should be nothing to worry about if you are loading it with no other mods or basic gameplay mods. 

Q: Where do i get GZDoom or Zandronum?

A: GZDoom: https://zdoom.org/downloads    Zandronum:  https://zandronum.com/

Q: Some of the enemies sprites jut out weirdly, how do I fix this? 

A: As mentioned you can fix this by going into the menu and find: Options/DisplayOptions/OpenGlOptions/Preferences, and find "AdjustSpriteClipping" and set it to NEVER

Q: Will you add compatibility to "Insert Mod here"?

A: As long as it doesn't break Zandronum Compatibility, or doesn't affect monsters, as that is one thing I prioritize (even developing/testing in only Zandronum), GZDoom does not come first.

Q: Where do I report bugs/feedback?

A: In the discord, or in the comments here. Do keep it brief, only going technical if its something specific. Criticisms are allowed to go more in depth, because I want to be all eyes for that stuff.

Updated 3 days ago
StatusIn development
CategoryGame mod
Rating
Rated 4.8 out of 5 stars
(9 total ratings)
Authorfesh
TagsDoom, doom-mods, FPS, gzdoom, modding, monster-randomizer, zandronum

Download

Download
VersatileFactionsDemoV0.95.pk3 34 MB

Install instructions

Be sure to have:
A ZDoom based source port: (GZDoom or Zandronum)

a LEGAL copy of Doom 2 (or freedoom if you cannot afford it)

Drag the pk3 along with any of your preferred mods into the executable of your source port.

Enjoy!

Comments

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Figured you had plans for the bosses but imagine if it's instead a faction of obscure shadowy beings from beyond the edge of the universe for cybies as well as surreal abstracts shapes for the masterminds, just a suggestion.

the bosses are going to be faction elites, which are shared amongst the masterminds and cybers, so there will be lots of cyber and mastermind variants (7 each)

I love this mod, I can't wait until it's finnished to see all the replacements that are left :3

idk about archvile and wolfenstein ss replacement?

not currently finished, this mod is a work in progress (the mod is not in 1.0 yet)


As for the wolfenstine ss guys they will be... unchanged, because many mapsets like to mess with those guys and commander keens

(1 edit)

I absolutely love this mod!

The funny characters (Just got killed by an Arc Welder LoL)

The unique sound effects! 

Well Done.

Thanks for one of the coolest conversions out there.

Very cool mod with some crazy enemies, a couple of suggestions however:

The scarecrow is a bit too insane of a challenge; it depletes your health with it's spinning attack and moves too fast to boot, making it nigh impossible to kill or survive against at any rate except in vast rooms you can move around in.

The decor sprites used for the gallery can end up showing up in certain maps such as Project Ibis, appearing in place of say the chairs there or even in doorways. While that kind of map is not common, I would like to play with these monsters in that and any other maps that used decor like it does, and it's good to have this mod available to as many maps as possible at any rate, so maybe a gallery-less download would be good, if you're interested in that.

Thanks for playing the mod!

Ill see what i can do about nerfing the necrowmancer, as it stands he is a little too bs for vanilla which I can def tone down lol, (the enemy is from a game called MediEvil, where you have these asshole scarecrows fucking you over in tight corners with their spin move like this so its almost poetic hahaha). Regardless ill be nerfing their health down to something less unbearable, and reduce the speed on them. Maybe increase the knockback they take too.

As for map textures overriding stuff, ill definitely be releasing an "oops all monsters" version when I finish 1.0 that wont have the extra food for map placed pickups, and the test map content either.

Awesome, thanks for listening and replying, I look forward to trying out the next update!

this wouldn't happen to work with Bring Your Own Class, would it?

alright so after playing a bit of this mod i can confirm that it works with Bring Your Own Class just fine

(+1)

i made sure it does, even adding some compat stuff to make sure health kits dont flub up with some of the special classes like jhonny and heavy