A downloadable mod

VERSATILE FACTIONS - A Monster Randomizer Mod By Fesh

Versatile Factions is an enemy randomizer mod for Doom 2. The mod takes the loveable (or hateable) cast of monsters from Doom 2 and turn them into something either more lovable or hateable. The mod is made for GZDoom and Zandronum source ports. 

Each enemy is (going to be) replaced by a specific "Faction" that houses five different enemies, some more often than others, each with their own unique quirk. Each faction has its own theme, whether its zombies in casual attire to angry dwarf builders to insects with special forces attire. 

Update V0.8 - OOOOH Shiny! - Prepare thyselves, new to VF is shiny variants of each monster (excluding one-offs). That have double the health, move 50% faster, and flinch at half the rate. Though they drop lots of goodies to the reward for killing one is a worthy one, especially for stronger shinies. They are very rare, having a 1/750 chance to appear in place of a normal monster.
In addition, the last of the pickups have been added, Megaspheres are replaced with random meal entrees. There are also now more potted soups to discover. Even more exciting (not really), a lot of monsters have gotten 8 angle rotations now, meaning the guns and weapons on them no longer switch sides.

Finally I would like to bring up that the Stone Golems are being worked on, I have 3/5 of the sprites done so far as of this update, so stay tuned for the next update, when you get to meet them!

Update: V0.78 - Barrels, Cast Calls, Effects, and Fixes oh My! - Randomized Barrels return! Stumble across the many lovely colored barrels that not only blow up, but also do various effects. 
Cast Calls are now in for the main roster of freaks you will encounter.
Some new effects, visual and sound were added.
And most importantly, a slew of fixes to further improve your experience.
I decided id put this version out there as I prepare for the Golems, which will replace the arachnotrons.

Update: V0.77 - Small nerf to dwarfs and ninjas, also added new effect for Phidias.

Update: V0.76 - A deadly new foe may appear in place of a skeleton pirate, good luck! Also fixed some effects and added soda in place of soul spheres.

Update: V0.72 - More visual enhancements, and new food for the mega armor, potted soups. Much larger and healthier than canned ones. Also fixed some byoc compat.

Update: V0.71 - Fixes to some projectile visuals and added some visuals on the candemon's life stealing projectiles, as well as a visual update to gunface zombie projecitles. Many things to enjoy for an overall better vf.

Update: V0.7 - The Knights of the Pentagram join the brawl, replacing the baron of hell. Prepare to duke it out with suits of armor possesed by spirits. In addition to these knights, The elementalite Zaps received a new ability, the toy mimikin received an audio makeover, projectiles have been polished with trails, and skeletal sailors have had their projectiles slowed down.

This is a work in progress - I am working hard to make progress on this mod, if you would like to keep track of my progress, consider joining my discord! https://discord.gg/seUMwf4FgX

You will notice that food replaces health pickups, and that enemies drop special foods. The food dropped from enemies will boost your health and armor by small amounts.

BEFORE PLAYING - Very important that you read this, if not you may run into some issues that will be on you.

Be sure to adjust your settings to your hearts content, but there is one important setting in  Options/DisplayOptions/OpenGlOptions/Preferences that is labeled "AdjustSpriteClipping" and make sure it is set to NEVER. Failing to do so may make some sprites jut out which can be visually jarring.

If you are playing with other gameplay mods that affect enemies, don't. 

If you are playing with other gameplay mods that affect health kits visually, you may have to load the mods in a specific order to see our special health item sprites.

For New Players - For new doomers who are unaware of the sins committed by Graf Zahl.

Turn off texture filtering, it is turned on by default because Graf Zahl sets it to ON be default which is gross, unless you are into poorly filtered textures.

FAQ - For those who are concerned that something might be wrong or did something wrong:

Q: When loading my mod, I get Yellow error messages, will this affect my game and/or mean something bad happened?

A: Not at all, those yellow error messages appear due to a specific mod compatibility check,  There should be nothing to worry about if you are loading it with no other mods or basic gameplay mods. 

Q: Where do i get GZDoom or Zandronum?

A: GZDoom: https://zdoom.org/downloads    Zandronum:  https://zandronum.com/

Q: Some of the enemies jut out weird, how do I fix this? 

A: As mentioned you can fix this by going into the menu and find: Options/DisplayOptions/OpenGlOptions/Preferences, and find "AdjustSpriteClipping" and set it to NEVER

Q: Will you add compatibility to "Insert Mod here"?

A: As long as it doesn't break Zandronum Compatibility, or doesn't affect monsters, as that is one thing I prioritize (even developing/testing in only Zandronum), GZDoom does not come first.

Q: Where do I report bugs/feedback?

A: In the discord, or in the comments here. Do keep it brief, only going technical if its something specific. Criticisms are allowed to go more in depth, because I want to be all eyes for that stuff.

StatusIn development
CategoryGame mod
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authorfesh
TagsDoom, doom-mods, FPS, gzdoom, modding, monster-randomizer, zandronum

Download

Download
VersatileFactionsDemoV0.8.pk3 19 MB

Install instructions

Be sure to have:
A ZDoom based source port: (GZDoom or Zandronum)

a LEGAL copy of Doom 2 (or freedoom if you cannot afford it)

Drag the pk3 along with any of your preferred mods into the executable of your source port.

Enjoy!

Comments

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this wouldn't happen to work with Bring Your Own Class, would it?

alright so after playing a bit of this mod i can confirm that it works with Bring Your Own Class just fine

(+1)

i made sure it does, even adding some compat stuff to make sure health kits dont flub up with some of the special classes like jhonny and heavy