A downloadable mod

VERSATILE FACTIONS - A Monster Randomizer Mod By Fesh

Versatile Factions is an enemy randomizer mod for Doom 2. The mod takes the loveable (or hateable) cast of monsters from Doom 2 and turn them into something either more lovable or hateable. The mod is made for GZDoom and Zandronum source ports. 

Each enemy is (going to be) replaced by a specific "Faction" that houses five different enemies, some more often than others, each with their own unique quirk. Each faction has its own theme, whether its zombies in casual attire to angry dwarf builders to insects with special forces attire. 

Update V0.85 - March of the Big Stone Men - There is a good amount to unpack, so get ready!

Replacing the Arachnotrons, the Sentinel Golems shamble their way into the roster, bringing their buff stone bodies and their buffing abilities with them.

Barrels are fun, theres some newer barrels that have hit the shelves here, including the buzzing Bee Barrel, and the extremely dangerous Sneaky Barrel, and many more!

Shinies can now be viewed in the museum map! Kill them in the wild to unlock them! Speaking of the museum map, its been updated, with a revamped diner, a larger arena, and some fancy new banners with our factions' emblems. That's not all, There are plans to fully revamp the museum, from the ground up! Complete with themed rooms and more interesting fun to be had.

Additionally, some of the cast you know and love (or hate) have been tweaked! Our spiffy little fridgecage got sick and tired of being bullied, so he can now spew out cold gasses that will temporarily lower your defense. The Glacier thief wanted more icicles, so he got more, but they are weaker. The Moyambush and Phidias Spectral Ninjas have swapped rarities, and lastly our beloved checkers crab's checkers now roll if they directly hit the floor.

This just about wraps up the update! Enjoy!

This is a work in progress - I am working hard to make progress on this mod, if you would like to keep track of my progress, consider joining my discord! https://discord.gg/MMjBmraSjv

You will notice that food replaces health pickups, and that enemies drop special foods. The food dropped from enemies will boost your health and armor by small amounts.

BEFORE PLAYING - Very important that you read this, if not you may run into some issues that will be on you.

Be sure to adjust your settings to your hearts content, but there is one important setting in  Options/DisplayOptions/OpenGlOptions/Preferences that is labeled "AdjustSpriteClipping" and make sure it is set to NEVER. Failing to do so may make some sprites jut out which can be visually jarring.

If you are playing with other gameplay mods that affect enemies, don't. 

If you are playing with other gameplay mods that affect health kits visually, you may have to load the mods in a specific order to see our special health item sprites.

For New Players - It is recommended to Turn off texture filtering, (it makes all of your sprites slightly blurry), it is turned on by default because Graf Zahl sets it to ON be default.
Unless you have motion sickness, then I fully understand having it on.

FAQ - For those who are concerned that something might be wrong or did something wrong:

Q: When loading my mod, I get Yellow error messages, will this affect my game and/or mean something bad happened?

A: Not at all, those yellow error messages appear due to a specific mod compatibility check,  There should be nothing to worry about if you are loading it with no other mods or basic gameplay mods. 

Q: Where do i get GZDoom or Zandronum?

A: GZDoom: https://zdoom.org/downloads    Zandronum:  https://zandronum.com/

Q: Some of the enemies sprites jut out weirdly, how do I fix this? 

A: As mentioned you can fix this by going into the menu and find: Options/DisplayOptions/OpenGlOptions/Preferences, and find "AdjustSpriteClipping" and set it to NEVER

Q: Will you add compatibility to "Insert Mod here"?

A: As long as it doesn't break Zandronum Compatibility, or doesn't affect monsters, as that is one thing I prioritize (even developing/testing in only Zandronum), GZDoom does not come first.

Q: Where do I report bugs/feedback?

A: In the discord, or in the comments here. Do keep it brief, only going technical if its something specific. Criticisms are allowed to go more in depth, because I want to be all eyes for that stuff.

Updated 8 hours ago
StatusIn development
CategoryGame mod
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authorfesh
TagsDoom, doom-mods, FPS, gzdoom, modding, monster-randomizer, zandronum

Download

Download
VersatileFactionsDemoV0.85.pk3 22 MB

Install instructions

Be sure to have:
A ZDoom based source port: (GZDoom or Zandronum)

a LEGAL copy of Doom 2 (or freedoom if you cannot afford it)

Drag the pk3 along with any of your preferred mods into the executable of your source port.

Enjoy!

Comments

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this wouldn't happen to work with Bring Your Own Class, would it?

alright so after playing a bit of this mod i can confirm that it works with Bring Your Own Class just fine

(+1)

i made sure it does, even adding some compat stuff to make sure health kits dont flub up with some of the special classes like jhonny and heavy