Figured you had plans for the bosses but imagine if it's instead a faction of obscure shadowy beings from beyond the edge of the universe for cybies as well as surreal abstracts shapes for the masterminds, just a suggestion.
Very cool mod with some crazy enemies, a couple of suggestions however:
The scarecrow is a bit too insane of a challenge; it depletes your health with it's spinning attack and moves too fast to boot, making it nigh impossible to kill or survive against at any rate except in vast rooms you can move around in.
The decor sprites used for the gallery can end up showing up in certain maps such as Project Ibis, appearing in place of say the chairs there or even in doorways. While that kind of map is not common, I would like to play with these monsters in that and any other maps that used decor like it does, and it's good to have this mod available to as many maps as possible at any rate, so maybe a gallery-less download would be good, if you're interested in that.
Ill see what i can do about nerfing the necrowmancer, as it stands he is a little too bs for vanilla which I can def tone down lol, (the enemy is from a game called MediEvil, where you have these asshole scarecrows fucking you over in tight corners with their spin move like this so its almost poetic hahaha). Regardless ill be nerfing their health down to something less unbearable, and reduce the speed on them. Maybe increase the knockback they take too.
As for map textures overriding stuff, ill definitely be releasing an "oops all monsters" version when I finish 1.0 that wont have the extra food for map placed pickups, and the test map content either.
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Figured you had plans for the bosses but imagine if it's instead a faction of obscure shadowy beings from beyond the edge of the universe for cybies as well as surreal abstracts shapes for the masterminds, just a suggestion.
I love this mod, I can't wait until it's finnished to see all the replacements that are left :3
idk about archvile and wolfenstein ss replacement?
not currently finished, this mod is a work in progress (the mod is not in 1.0 yet)
As for the wolfenstine ss guys they will be... unchanged, because many mapsets like to mess with those guys and commander keens
I absolutely love this mod!
The funny characters (Just got killed by an Arc Welder LoL)
The unique sound effects!
Well Done.
Thanks for one of the coolest conversions out there.
Very cool mod with some crazy enemies, a couple of suggestions however:
The scarecrow is a bit too insane of a challenge; it depletes your health with it's spinning attack and moves too fast to boot, making it nigh impossible to kill or survive against at any rate except in vast rooms you can move around in.
The decor sprites used for the gallery can end up showing up in certain maps such as Project Ibis, appearing in place of say the chairs there or even in doorways. While that kind of map is not common, I would like to play with these monsters in that and any other maps that used decor like it does, and it's good to have this mod available to as many maps as possible at any rate, so maybe a gallery-less download would be good, if you're interested in that.
Thanks for playing the mod!
Ill see what i can do about nerfing the necrowmancer, as it stands he is a little too bs for vanilla which I can def tone down lol, (the enemy is from a game called MediEvil, where you have these asshole scarecrows fucking you over in tight corners with their spin move like this so its almost poetic hahaha). Regardless ill be nerfing their health down to something less unbearable, and reduce the speed on them. Maybe increase the knockback they take too.
As for map textures overriding stuff, ill definitely be releasing an "oops all monsters" version when I finish 1.0 that wont have the extra food for map placed pickups, and the test map content either.
Awesome, thanks for listening and replying, I look forward to trying out the next update!
this wouldn't happen to work with Bring Your Own Class, would it?
alright so after playing a bit of this mod i can confirm that it works with Bring Your Own Class just fine
i made sure it does, even adding some compat stuff to make sure health kits dont flub up with some of the special classes like jhonny and heavy